Thursday, April 29, 2010

Character is now Rigged!

The character rig created is quite simple. I used set driven keys for the hands and facial animation and have IK handles on bended joints. To orient knees and elbows I used a simple pole vector constrained to a locator.

Friday, April 23, 2010

Wild Boar

I created a wild boar for my project. The boar is going to be the pest in the machinima.

Workflow is the same as the border patrol guard.

Zbrush > Topogun > Maya

Wednesday, April 21, 2010

Props

Here are some props created for the project.

Guard Hut


Fence


Boom Gate

Monday, April 19, 2010

Trees

Using Tree[d] (a free program that's even free for commercial use) I created a few trees that will be used in my scene.


For the textures, I gathered some royalty free images off cgtextures.com.

Wednesday, April 14, 2010

Textured Model

The Model is now textured!



Texture Maps

Sunday, April 11, 2010

Low Poly

Finished the low poly version of the character.

Here are the screenshots showing the edge flow of the character.




Tuesday, April 6, 2010

Retopology Time!

Got started on doing retopology!

Some screenshots below.



Final Sculpt

Here is the final sculpt which is now ready to go to Topogun for retopology.

What's changed is the shirt. Fixed some fabric issues and added the shoulder badge which I almost forgot.





Monday, April 5, 2010

Zbrush Sculpt

Almost finished the sculpting phase on the character.



*Edit*

-Fixed some minor problems with the clothing.
-Added detail to the head

Saturday, April 3, 2010

Zbrush sculpt WIP

I began sculpting the border patrol guard in zbrush.

I modeled the clothing in Maya and imported them to zbrush for detailing.