To create the characters I need in this project I follow this particular workflow.
- First I create the male base mesh.
- Then start sculpting in zbrush
- Make any accessories in Maya and import them to zbrush for detailing
- Once sculpt is finish begin retopology
- Unwrap
- Bake Normals and occlusion
- Texture
- Rig
- Animate
Character Concept

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